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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.01.28 13:16:00 -
[1]
Originally by: Pasmerktas I'd like to ask Devs, is this true that Incarna will lead EVE to microtransactions and will Incarna items will cost real money?
I doubt CCP has finalized anything, this dev blog is about as close as we get. Have to say that it is one the most uninsprirng things I've read in a long time, with no player made items the scope for individuality will be very low.
Given that it's going to be years before incarna starts to live up to the fanfest demonstrations I find the whole business model very backwards looking.
Think about what is likely to be happening in other virtual worlds like the sims and second life over the next couple of years, it makes the idea of offering a few pre made trinkets seem kinda shoddy. Certainly bears no resemblance to the idea of a sandbox.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.01.28 19:47:00 -
[2]
Originally by: Archbeholder Can anyone explaing to me why the official "35$=700kk" is totally OK and fine while everyone is so afraid of introduction of RMT(for non vanity items). So as long as it's 35$=700kk=golem its ok, but as soon as it becomes 35$=golem its not ok?
Main difference is that in the plex system nothing is spawned other than the plex itself. That means that it has no effect on the ammount of, isk or minerals in the game, which is important for market balance.
Now consider how many people are involved in making that golem, form the moon goo, low end minerals, component manufacture, datacore colection, making the ship itself and trading it on the market. If it simply becomes $35 for a golwm then the entire economy and all the people involved in it have been bypassed.
PLEX for PIZZA |

yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.01.28 20:24:00 -
[3]
Originally by: Jisu Viscera You're assuming the market will halt because no one will have a reason to buy anything in-game when they could just go outside of it and buy it with real money instead. That's pretty absurd.
And the underlying issue you're talking about could easily be fixed by just making whatever was purchased outside of the game untradeable.
So you want a golem that's appeared out of nowhere and is untradeable. Given that this golem would have to have a unique ID different to that of a normal golem you could almost call it a unique ship.
You want a shop where people can buy unique ships for RL cash that you can't buy with ISK? I'll give you the credit of intelligence and not explain why this is a really really bad idea.
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yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.01.28 21:11:00 -
[4]
Originally by: Jisu Viscera
What makes that ship unique? It was bought in the store and is identical to the one you purchase in the game, except that it can't be traded so the market stays intact. You also brought ships into this, I never said anything about ships being purchasable outside of the game.
I'm talking about ships because someone specifically asked why buying a golem for $35 was any different to buying a plex and then spending the money on a golem.
It is unique because to make it untradeable it would have to have a different ID to a normal golem, otherwise when you package it the server would see it as the same as a normal golem. Ok slightly tenuous but it's only one small step from that to a truly unique ship.
Another point is that if a golem costs $35 to buy from CCP and 2 plex can be sold for 700 mill then CCP would be undercutting players by nearly a third. Can't see that being popular. Same economics applies to any tradeable item regardless of whether it's a golem or a jacket.
Originally by: Jisu Viscera
Don't insult my intelligence either. You're being dumb.
I quite specifically credited you with intelligence, it was not meant as an insult. Strange as it may seem not everyone on these forums throws out random insults for no apparent reason.
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